Like air, the earth elemental has its own unique features. He's troubled because the Red Fang base remains hidden...but you have the map! You must backtrack through the laboratory while it fills with poison gas. Return to Felleth to receive your reward. North is simply a small room, though it does contain a pedestal to save your game. Level 4 (Cost: 4): 8-36 electrical damage. Level 3 (Cost: 6): 3-18 damage and 19% chance of additional treasure. Quest Reward: Rescue the Caravan Prisoners--500 gold coins, 500 experience points. You must battle Aizagora in her fire-breathing red dragon form, naturally, to gain access to the fire foundation. Inside the Purple Wyrm Inn you'll find Durdem and Ulua. Return to the warehouse (where you battled the Hands of Glory assassins in the first act) and find Jherek in the back room. Hack, slash, and cast dazzling spells in over 40 levels, spanning four epic acts. Slows down enemies. You can clear out the sewers for additional experience, loot, and a reward from Sollus. It's also locked and requires a key. Feats: Look here for a complete list of all available feats, including each character's "bonus" feats. After you have concluded the exploration, return to the central area and descend into the caverns. If you search these alcoves and don't find the pot, rotate the camera around until you spot the object resting in the niche. Move along the eastern edge of the map to the northern corner. Level 3 (Cost: 3): +3 to AC per piece of armor worn. You can search the area west of the pedestal then continue around east and finally to the south. A counter indicates how many monsters remain; it counts down by 10 until you reach single digits at which time it counts down one at a time. Note that he's invincible and can't be killed--at least yet--so just evade his attacks as you return to the first floor of Lyran's Hold. Quest Reward: Obtain the Brazier of Eternal Flame--3,000 gold coins, 4,000 experience points. Check out the weather machine to recover the first artifact for Jherek. Your destination lies to the north though you can explore some alcoves to the west and east for more treasures. Save your game and search the room. Level 5 (Cost: 15): 2 seconds, 5 targets. Place and later detonate an explosive satchel charge. The map is well worth exploring for the ample, and large, treasure chests scattered throughout the alcoves. You can recall back to Baldur's Gate or return to the world map. Level 2 (Cost: 4): Stun target for 2 seconds, inflict 7-14 damage. She's been corrupted by your enemies and has now become on of your enemies! Level 1 (Cost: 1): +2-11 damage, 1 arrow. Defeat the weaker enemies first, if possible, or just stay out of the line of fire of any archer enemies. Level 4 (Cost: 8): 10-84 fire damage. Level 5 (Cost: 10): Summon an alley weapon. Avoid the split path to the north. Ysuran is the resident spellcaster. Don't take on too many enemies at once. After the battle you automatically speak with Luvia through the closed gate. The Cloak Wood cliffs feature a new enemy to tangle with: goblins riding wolves. Baldur’s Gate(tm): Dark Alliance(tm) II …The Epic Continues Baldur’s Gate is plagued by evil once more, and in dire need of heroes strong and bold Level 3 (Cost: 3): +6 damage per hit. Available for the Dwarven Rogue. Level 5 (Cost: 5): +10-30 damage to sneak attacks. Level 5 (Cost: 5): +6-15 damage, 5 arrows. After defeating Mordoc, destroy the center object to release his hold on Baldur's Gate. Level 2 (Cost: 2): +2-10 fire damage. Level 1 (Cost: 2): 10 seconds, 1 target. Level 5 (Cost: 15): +50% elemental damage resistance. Level 1 (Cost: 1): Drains 2-5 per half second. Speak with Landen at the High Moor Ambush for an optional quest involving the kidnapped Lady Cadmere. Punch through to the east. This GameSpot game guide for Baldur's Gate: Dark Alliance 2 includes: Baldur's Gate: Dark Alliance 2 improves on its original by increasing the number of playable character classes from three to five. Other locations in the city to explore include the Church of Helm and Omduil's Manor. Level 2 (Cost: 4): +2 damage. Sunder lowers your enemies' armor class. Moderated by: dan__h dan__h. The east route sends you through a hallway cluttered with fireball tower traps. Level 2 (Cost: 2): +20% reduction. Keep the auto-map open, which will reveal blocked rooms. The higher your charisma, the cheaper the goods you hope to buy and the more gold you receive from the goods you hope to sell. Jherek remains behind to hold off any pursuing enemies. Save your game at the pedestal then move to the northeast. Quest: Liberate the Wayfork Village Inn--Save the survivors holding the Wayfork Village Inn from the goblin marauders. Temporary poison and acid resistance; resist some status effects at higher ranks. Exit Baldur's Gate to the world map and enter Allana's home. Quest Reward: Rescue Lady Cadmere--4,000 gold coins, 2,000 experience points, magical jewelry. Illudra has the habit of teleporting, especially if you get close. A call for adventurers echoes throughout the embattled land. Face one at a time if possible! Level 3 (Cost: 6): Summon an alley weapon. Health: 11/11 Energy: 35/35 Armor: 13 Base Attack: 1 Damage: 1-4, Strength: 10 (+0 hit/+0 damage) Dexterity: 12 (+1 armor) Constitution: 10 (+0 hit points) Intelligence: 17 (+15 max energy) Wisdom: 10 (+0% experience) Charisma: 10 (+0% buy/sell), Starting Feats: Life Drain (1), Shield (1) Starting Weapons: Dagger (1-4) Starting Armor: Cloth Boots, Cloth Bracers. An objective presents itself as you land. When you defeat him, you're told he no longer has the Oceanic Urn under his possession. Now unlock the door using your first key. Level 1 (Cost: 2): 7-48 fire damage. Level 1 (Cost: 1): +1 to attack, +1-6 to damage, -2 to AC Level 2 (Cost: 2): +2 to attack, +2-12 to damage, -4 to AC Level 3 (Cost: 3): +3 to attack, +3-18 to damage, -6 to AC Level 4 (Cost: 4): +4 to attack, +4-24 to damage, -8 to AC Level 5 (Cost: 5): +5 to attack, +5-30 to damage, -10 to AC. Level 4 (Cost: 8): +4 damage. Continue through the larger rooms toward the man path to the east. This is a long map but it's a straight shot that winds to the west, north, east, south, and back again. The monk excels in hand-to-hand combat. Defeat him and continue north and search the rooms on the western side to unlock the rooms on the eastern side. As you see from the table, a Flawless great axe offers much more damage potential than a Fine great axe. Level 2 (Cost: 4): 7-14 to damage, chance to stun. You must face Ulchaloche in this lair to recover the Brazier of Eternal Flame. As you move ahead, beware of the arrows launched from the two walls. You'll reach an intersection at the end of a north hall. Available for the Human Barbarian, Dwarven Rogue, and Human Cleric. Return to the road if you're ever lost and not sure where to proceed. Share. She's not happy whatsoever and releases poisonous gas into the laboratory. Consider Flame Strike for spell damage, though it's weaker late in the game when the enemies are stronger (be sure to strike enemies in the flame's center for the most damage). Take the chance to upgrade any weaponry, purchase new items, or restock your potions. Level 2 (Cost: 4): 8-60 fire damage. These quests are well worth their rewards, which include new a set of new feats for each character class. Quest Reward: Clear Baldur's Gate's Sewers--1,000 gold coins, 1,000 experience points. Level 1 (Cost: 2): +1 damage. Comb the entire area as you make your way through the Trade Way and beyond pieces of caravan and bodies of unfortunate caravan traders. Use this hidden route to return to the surface. Tread carefully through the passage and beware of the numerous traps. Available for the Dark Elf Monk. Grand Theft Auto - San Andreas. You won't get lost in the secret passage. The third act contains class-specific quests for each of the five characters available in Baldur's Gate. Quest Reward (Dorn Only): Slay Baragoth, the Green Dragon--8,000 experience points, Dorn gains access to new spells and feats. Continue west and spot a southern door. This crowbar opens the locked door you discovered previously. Level 4 (Cost: 8): +8 for 65 seconds. Quest Reward: Rescue the Kidnapping Victims--1,000 experience points. Your character begins on a nondescript road along a trade route. By dan__h dan__h. Move north until you reach another intersection. Beware of the numerous traps, including floor spikes. Level 5 (Cost: 5): 25 seconds. Lure the melee fighters away from their ranged counterparts. You must escape but can also earn additional reward by rescuing some servants trapped by the fire. It's an easy-to-follow route from beginning to end. Randalla also offers an optional quest that can allow you to gain some experience and loot. Make your way to the warehouse in Baldur's Gate (making a stop by the merchant as needed). You may encounter a blocked passage here and there. The basilisk has the power to turn its enemies into stone with just a gaze. Dark Alliance Engine Level 5 (Cost: 5): +10-30 damage to Sneak Attacks. Baldur's Gate: Dark Alliance II. Level 1 (Cost: 2): Resist 1 acid/poison damage for 25 seconds. Level 2 (Cost: 2): +2 to AC per piece of armor worn. Temporarily boost your Strength. Baldur's Gate: Dark Alliance 2 duplicates the original's role-playing action hack-and-slash gameplay with enhancements including additional character classes, more feats, and … Level 5 (Cost: 5): +5 to hit and +75% to damage. Level 3 (Cost: 3): +15-30 fire damage. Allessia also is very effective against the undead and begins with skill in Turn Undead, which repels and damages nearby undead. Last updated 19 Oct 2016. Search the alcoves near the next save game pedestal for more enemy encounters (and a chest or two). Search for the hidden door along the temple wall. Proceed north and reach the organ. Argesh is quick on his charge but not too accurate. After their conversation, you can speak with Jherek to begin the fourth act and proceed toward the Keep of Pale Night. You must kill over 100 of these (along with a variety of rats) to successfully complete the quest. Quest: Rescue Lady Cadmere--Rescue Lady Cadmere from Brigand's Hall. Cyclones are another danger on the map. Level 2 (Cost: 2): 4 poison damage for 12 seconds. Level 5 (Cost: 20): 28-38 damage. Available for the Human Barbarian, Dark Elf Monk, Moon Elf Necromancer, Dwarven Rogue, and Human Cleric. Move to the west and clear out the corner room. Battle them one at a time if possible. Move through the city to Omduil's Manor. Maneuver north out of the chamber and save your game. The Sewers is a surprisingly challenging dungeon for early in the game. As you near the end of the map, you'll encounter the large giants. Creates a protective aura around you. Level 4 (Cost: 8): -16 enemy armor class. Available for the Moon Elf Necromancer. Level 2 (Cost: 4): Resist 2 acid/poison damage for 35 seconds. When you reach the large room forming an intersection, continue to the north. Available for Dark Elf Monk. With all of those buttons held, press the L2 button. Available for the Dwarven Rogue. Speak with him to receive your next set of quests. Players excelling in long-range spells and weaponry may find an easier time against the nefarious vampire. When the path eventually splits, you can follow it east to reach the other side of that broken track (worth exploring for experience and loot). Available for the Human Barbarian, Dark Elf Monk, Moon Elf Necromancer, Dwarven Rogue, and Human Cleric. Level 2 (Cost: 6): +100%/+40% primary/off-hand damage. Level 1 (Cost: 1): +5-10 fire damage. Move into the castle grounds to the north. Channel death energy at nearby enemies in your front arc. Initiate an attack with sunder then utilize your standard attack combinations that are boosted by your great weapon and two-handed fighting skills. Level 4 (Cost: 4): +8-24 damage to Sneak Attacks. An unarmed attack that strikes and knocks back all enemies before you. Explore each corner of the map (by following this hall around to each corner) to battle enemies and gather treasure. Level 3 (Cost: 3): +132% increase in speed for 1 second. You can do so without any weapons and using just your fists if necessary. Target bleeds 1 damage per second for 1 second. There's a table adjacent to the save game pedestal. Improve her proficiency with armor, combat reflexes for increased combat speed, and acquire Hail of Knives after completing her class-specific quest for a good ranged counterpart to her melee stun attacks. Baldur's Gate: Dark Alliance 2 offers a complex item system. Eliminate the weaker goblin foes if possible before taking on the butcher. 2001’s Baldur’s Gate: Dark Alliance was an underappreciated little game. Ysuran Auondril, the Moon Elf Necromancer, Ysuran the Moon Elf Necromancer's Class Quest, +15% disintegrate undead on a critical hit, +3% fire, cold, shock, acid, poison damage resistance, +5% damage inflicted added to magic energy, +1 Armor Class for each piece of armor worn. Level 5 (Cost: 10): Stun target for 3 seconds, inflict 16-29 damage. Defeat the Hands of Glory assassins to recover the key ring to free the prisoners. When you reach the third save game pedestal, you can search a small alcove to the south before entering the trap-filled room to the south. You'll primarily face ghosts, which can steal your magic energy, and the undead through this section. Proceed to the manor's second level when ready to find the remaining music sheets. Square Enix Presents: Forspoken, New Life Is Strange, And More Announced, Tomb Raider Anniversary Celebration Includes Fortnite Level, Movie Sequel, Cookbook, Marvel's Avengers Devs On Strengthening The Game The Right Way. Level 4 (Cost: 8): 4 seconds, 4 targets. Quest Reward: Speak to Jherek--Additional quests. The second and third part to the item upgrade is the gems. Baldur's Gate: Dark Alliance Available for Moon Elf Necromancer. Players choose from a barbarian, monk, necromancer, rogue, and cleric. Level 4 (Cost: 4): +8 damage per hit. It's the entrance to Goreth's sanctum; however, it's magically sealed so you must find another way inside. There are plentiful insect-like creatures roaming the sewers. Attack with claws of deadly shadow that freeze and weaken your enemies. Level 4 (Cost: 4): +4 damage, 17% chance to disrupt undead. At the beginning of the game, character stats are preset, with the player able to choose from three race/class combinations; a dwarven fighter (Kromlech), a human archer (Vahn) or an elven sorceress (Adrianna). A devastating staff attack that strikes all enemies around you. Blocking also blocks the basilisk's gaze so use that to your advantage. You'll encounter a save game pedestal here next to another optional Bloodmire area, the attic. Level 1 (Cost: 2): 1-6 damage and 13% chance of additional treasure. Level 1 (Cost: 1): 6 seconds Level 2 (Cost: 2): 12 seconds Level 3 (Cost: 3): 18 seconds Level 4 (Cost: 4): 24 seconds Level 5 (Cost: 5): 30 seconds. Five servants are trapped by the nefarious beasts overrunning the manor. The central room contains the staircase to the next level. Zarad still doesn't seem too pleased to see you and now you must battle him to complete your quest. The undead are overflowing in the Unholy Mausoleum. Available for the Moon Elf Necromancer. Battle one of Mordoc's cohorts Xanhast on the top of the Onyx Tower. When you've finished exploring, enter the next area. Level 2 (Cost: 2): 8 armor class reduction. Stay on the move and eliminate the basilisk from long-range if you've specialized with bows or at close-range if you chose to use melee weapons. You're given a reward as well as a key to that locked door. Return to the city and speak with Jherek. Her first form is rather easy; you should have little trouble blasting her into the dust. The following chart defines the item qualities and reveals their effect on weaponry, armor, and jewelry. You must contend with Illudra and the tentacle beast in the depths of the water elemental. Return to Baldur's Gate and speak with Jherek to receive your reward. Available for the Human Cleric. Some of her feats that benefit her and her allies include Bless, which makes Allessia and her allies hit enemies more accurately and for more damage, and Cure Wounds, which heals Allessia and her allies. Quest (Dorn Only): Speak with druid Allana--Speak to the druid Allana at her home in the Reaching Woods. She tells you about a green dragon that has taken up residence in the Reaching Woods. Level 4 (Cost: 12): 1 second, 4 targets. Continue to the east. Before descending, speak with the Cleric of Tempus standing to the west of the entrance. If you're playing as Dorn, proceed to the Purple Wyrm Inn and speak with Randalla. Use ranged spells or weapons if possible, though a barbarian should be dominating her at close-range. Unlock the nearby doors to release the final two prisoners. In the far corner room you can reach a couple weapon racks by pushing a crate next to the crates blocking the area. Affects one additional enemy per rank. Push on the wall to find a loose stone opening a passage. Level 2 (Cost: 4): 20-36 damage. Locate and use the save game pedestal in here and continue west. Use the water foundation and return to Omduil's Manor. Borador is a dwarf excelling in ranged combat (with the increased dexterity) and thievery (for his Ransack feat). Grab the key off his body then search the room for chests and loot. Quest Reward (Ysuran Only): Speak with Zarad Duskmarrow--8,000 experience points, Ysuran gains access to shadow magic spells. on January 18, 2006 at 12:37PM PST, By Doug Radcliffe Design by Collin Oguro. Also, most of her feats benefit allies so she's the ideal support character if you're playing Dark Alliance 2 cooperatively. Reach the entrance into Lyran's Ossuary. Level 1 (Cost: 2): Summon an alley weapon. Vhaidra Level-up Guide. Move west to another lever. Level 3 (Cost: 12): 18-28 damage. Wisdom reveals your character's "willpower, common sense, and perception". Available for Moon Elf Necromancer. Level 3 (Cost: 3): 6 poison damage for 18 seconds. Use the key to open a passage south to uncover more hobgoblin foes. Strength should be an emphasis of any character using melee weapons as their primary attack. Quest Reward #2: Destroy the Onyx Tower--16,000 experience points. Remember as you check chests to be prepared for battle! Level 1 (Cost: 1): +1 damage, 8% chance to disrupt undead. Save your game close by as the next level is a boss battle! There's another secret door here that leads to a small room containing a few chests. Level 2 (Cost: 4): 3 bolts. If you try to maneuver close, Zarad will just disappear and keep you running around. Level 3 (Cost: 3): +6-18 damage to Sneak Attacks. There are tough enemies patrolling these halls. Level 2 (Cost: 4): 70 damage, explosion radius: 6 feet. ALL RIGHTS RESERVED. Level 1 (Cost: 1): 2-9 electrical damage. Or if you wish to stick with unarmed combat, go with the Sweep Attack for the area effect damage. Decrease your opponent's defenses and gain a small damage increase on subsequent attacks. When you're ready to move on, speak with Jherek and tell him to proceed. Dark Alliance series Don't walk through the steam; wait until it dissipates before moving on. But despite being a spellcaster, he can be trained to wear the best armor with no penalty to his abilities. Find and rescue another servant here. Other enemies lurk about the room, including a second magic user (the Red Queen being the first). But there's a good amount of gold to be had so it's well worth the effort. Exit the warehouse and Baldur's Gate and proceed to Hill's Edge. Level 3 (Cost: 6): +6 for 55 seconds. Available for the Human Barbarian, Dwarven Rogue, and Human Cleric. Level 1 (Cost: 1): 1 poison damage. 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